Tuning NVIDIA for maximum gaming performance. Optimal Nvidia graphics card settings for gaming Nvidia 3d settings are incompatible with integrated graphics

The manual describes in detail the process of managing NVIDIA video card settings. We will also tell you how to configure NVIDIA 3D settings for some games. Before setting up, you need to install drivers for Nvidia.

If the drivers are installed, we begin configuration.

Right-click on the desktop to display a pop-up menu. In which we select the item:

After this we get to the control panel. Let's go to the section: 3D Options

In the window that appears, first select the item: Adjusting Picture Settings with Preview

Click: Apply(as shown in the picture below)

Now the fun begins.

Configuring NVIDIA 3D Settings for Games

Let's go to the section: Managing 3D Settings

After this, we proceed to configure the parameters in the right window.

For the applications to work correctly, you must set the following parameters:

  1. CUDA - GPUs: All
  2. Anisotropic filtering: Turn off
  3. V-Sync (Vertical Sync): Turn off
  4. Vertical sync pulse": Use 3D Application Setting
  5. Background lighting shading": Turn off
  6. Maximum number of pre-prepared frames: you should select the item marked with the NVIDIA icon
  7. Stream optimization: Automatically
  8. Power management mode: Adaptive
  9. Antialiasing - gamma correction: Turn off
  10. Antialiasing - parameters: Turn off
  11. Antialiasing - Transparency: Turn off
  12. Antialiasing - mode: Turn off
  13. Triple buffering: Turn off
  14. Acceleration of multiple displays/mixed GPUs: Multi-Display Performance Mode
  15. Texture filtering - anisotropic sampling optimization: Turn off
  16. Texture filtering - quality": Highest performance
  17. Texture filtering - negative UD deviation: Turn on
  18. Texture filtering - trilinear optimization": Turn on
  19. Anisotropic filtering. Directly affects the quality of textures in games. Therefore it is recommended switch off.
  20. Enable scalable textures: Turn off
  21. Expansion limitation: Turn off
Depending on the driver version and video card, some parameters may not be available in the settings.

After changing all the settings, click the Apply button. These settings do not guarantee 100% results, but in 90% of cases they can increase FPS by up to 30%.

Part 4. General overview of the game's graphic settings

Overall, a good article on the graphical settings of this game (with screenshots comparing different settings) on the NVidia website: www.geforce.com/whats-new/guides/tom-clancys-the..
(but nevertheless, the material there is based on the “trust but verify” principle)

What I personally will say in the end:

- Image - Brightness: I always set this setting for myself to 100% - it’s better when it’s light in multiplayer than if it’s dark (yes, this particular option sometimes goes off after restarting the game, and you need to pick it up again)

- Graphics - Graphics quality:

- Graphics - Vertical Sync:

- Graphics - Frame limit: In the course of our story, this setting has remained “off” for now. - turning it on is only relevant for modern top-end videos

- Graphics - Shadow quality: In the course of our story, this setting has so far remained at the “low” value. The PCSS and HFTS values ​​make super-cool shadows with clear contours and other effects (this in itself is for shadows for multiplayer, there is some doubt), while eating up a lot of productivity - and in the end, can only be relevant for cool videos, provided that this particular video card generally supports this particular technology

- Graphics - Shadow resolution: In the course of our story, this setting (going “hand in hand” with the previous setting) has so far remained at the “low” value. Increasing this setting greatly reduces productivity, and is only relevant for cool people

- Graphics - Number of local shadows: the setup is described above in the story

- Graphics - Local shadow resolution: the setup is described above in the story

- Graphics - Contact shadows: In the course of our story, this setting has remained “off” for now. Increasing this setting leads to an increase in the quality of contact shadows, which in that very article on the NVidia official website are characterized as “mouse fuss, not noticeable in multiplayer.” So I leave it with me, set to “off.”

- Graphics - Anti-aliasing post-effect:

- Graphics - Temporal Antialiasing:(anti-aliasing) setting is described above in the story

- Graphics - Scalable resolution: In the course of our story, this setting has so far remained at the value “100%”. This is DSR - turning it on may be important for cool video games with 8+ gigs of video memory on board (you need to turn it on starting from NVidia Control Panel - Manage 3D settings - Global Settings - DSR Factors) - to get cooler anti-aliasing than all this baby talk with “regular” anti-aliasing (FXAA, MFAA, TAA, etc.)

- Graphics - Image sharpness: the setup is described above in the story

- Graphics - Particle quality: In the course of our story, this setting has so far remained at the “low” value. So I leave it with me - in multiplayer we don’t need all sorts of sparks and fragments to block the view of the enemy.

- Graphics - The effect of wind on falling snow: In the course of our story, this setting has so far remained set to “no”. This setting only affects the effect of wind-blown snow flowing around the corners of buildings - and the wind in the game always affects falling snow, even when this setting is disabled (see that NVidia offsite article); but in multiplayer we don’t need falling snow to distract us by falling “not by default” - that’s why I leave this setting set to “no”.

- Graphics - Volumetric fog: In the course of our story, this setting has so far remained at the “average” value. When you increase this setting, it improves the picture quality very little (it makes the fog illuminated by light sources just a little better) - but it eats up a lot of performance - I recommend turning it on only for owners of top-end video games

- Graphics - Reflection quality: In the course of our story, this setting has so far remained at the “low” value. So I leave it with me - because... all these reflections in puddles, in shop windows, etc. - are more likely to interfere in multiplayer (than if all these reflections are “cloudy” and hardly noticeable)

- Graphics - Quality of local reflections: In the course of our story, this setting has remained “off” for now. I’ll say the same thing about it as about the previous setting.

- Graphics - Internal Scattering: the setting is described above in the story (makes the reflection of light from various surfaces, including from the skin of faces, snow, etc. “soft”, which significantly improves the pleasantness of the game picture)

- Graphics - Anisotropic filtering: the setting is described above in the story

- Graphics - Parallax Maps: in the course of our story, this setting has remained “off” for now. This setting, when increased, gives the illusion of relief to surfaces that do not have (or have few) their own original details - for example, a brick wall, itself flat, becomes with a feeling of relief of the bricks on them. I don’t know exactly whether this setting affects the rendering of characters, but it’s not worth “enriching” all possible walls and other “background” surfaces in multiplayer with reliefs (complicating the visibility of characters for the sake of the visibility of these walls) is not worth it, so I leave this setting at “ off".

- Graphics - Background Shading: in the course of our story, this setting has so far remained at the “low” value. I recommend further increasing this setting only for cool videos - because... further “increase in quality” will be barely noticeable, but a fair amount of productivity will be consumed

- Graphics - Depth of field: In the course of our story, this setting has remained “off” for now. We don’t need to “blur” the part of the picture that is not in the character’s focus of vision - also, from experience, when this setting is turned on, sometimes it works “at the wrong time” in the game - it blurs the background at a time when it shouldn’t be blurred - and can “let you down” in gameplay.

- Graphics - Object detailing: the setup is described above in the story

- Graphics - Increased broadcast range: the setup is described above in the story

- Graphics - Chromatic aberration: In the course of our story, this setting has so far remained set to “no.”. This setting, when enabled, makes the game picture look like an “old film” - the same effect also makes the game picture more “blurry”. In that article on the NVidia website, doubts were expressed about this setting, which is very amateurish and also “blurs” the game image at the same time. In multiplayer, it is definitely better for the picture to be clear (not this). Therefore, I leave this setting at “no.”.

- Graphics - Neutral lighting: In the course of our story, this setting has so far remained set to “no.”. This setting, when enabled, makes the game picture more “dark horror”. We don’t need the picture to become darker in multiplayer - that’s why I leave this setting at “no.”.

- Graphics - Lens flare: In the course of our story, this setting has so far remained set to “no.”. In multiplayer, we don’t need to be distracted by these additional glares (and block our view in it) - that’s why I leave this setting set to “no.”.

- Graphics - Vignetting: In the course of our story, this setting has so far remained set to “no.”. We don’t need this darkening of the game image at its edges when playing in multiplayer - so I leave this setting at “no.”.

Hello admin, here's a question. How to enable the built-in video card if there is a powerful discrete one in the system unit (installed separately). I just want to check, just in case, whether the built-in one works or not. In short, I’ll tell you my whole story.
I bought a new system unit; the ASUS motherboard has a built-in video card, but I have never connected a monitor to it, since I also have a powerful discrete NVIDIA GeForce video card, which I use constantly. And at a certain moment, the image on the monitor began to appear in stripes and began to periodically disappear, I decided to check whether the video card built into my motherboard was working. With the computer turned off, I disconnect the DVI cable from the discrete video card and connect it to the built-in one, then I turn on the computer and there is nothing on the monitor, just a black screen, and the system unit is working at this time. As a result of this, I came to the conclusion that not only is the discrete video card defective, but the one built into the motherboard also does not work. Am I right or wrong?

How to enable the built-in video card

You are half right, your discrete video card may be faulty, but if you wanted to use the built-in video card, then first of all you need to enable it in the BIOS. Or another way - you just need to remove your separately installed video card from the connector (of course, with the computer turned off) and then the built-in video card will automatically connect to work. More complete information should be in the instructions for your motherboard.

You can learn how to remove a video card from the system unit from our article -. That's how enable built-in video card I'll tell you in BIOS now.

We reboot the computer and enter the BIOS; for those who don’t know, read this article. Almost all modern computers have a UEFI BIOS, click Advanced.

Enter advanced mode. OK. You can select the System language Russian.

And everything in your UEFI BIOS will be in Russian, but few people work like that, learn to work in the English interface. First I will show you how to do everything in Russian, and then in English.

Advanced tab. System agent configuration.

Graphics options.

Set the Main display option to iGPU - integrated graphics.

To save the changes we made to the BIOS, press the F10 key,

then Yes and reboot.

Turn off your computer, connect a DVI or VGA cable between your built-in video card and monitor, then turn on your computer. And install drivers on the connected built-in video card.
Go to Device Manager, right-click on the built-in video adapter and select Update Drivers from the menu.

Automatic search for updated drivers. If the driver does not install automatically, it means .

If the interface language of your UEFI BIOS is English.

Advanced tab, System Agent Configuratio n,

Then Graphics Configuration.

We set the Primary Display option to the iGPU parameter - integrated graphics,

save the changes - press the F10 key, then Yes, reboot.

Turn off the computer, connect your built-in video card and monitor with a DVI or VGA cable, turn on the computer, install the drivers.

Increasingly, questions arise about disabling the built-in video card in a computer and enabling an external video card. There are many reasons for Intel HD Graphics to turn off. The most common example is a problem in older computer games that can clip heavily.

Well... we didn't buy the best equipment just to refuse additional support. In this article, we will show you an easy way to disable the integrated Intel HD Graphics card.

We will explain step by step using the example of the most popular video card model installed on computers and laptops, NVIDIA GeForce.

Along with installing the GeForce video card driver, we receive software for managing the card settings - “NVIDIA Control Panel”. The applet is accessible from the control panel.

First we need to get to the control panel. A universal method that works on Windows XP, Vista, Windows 7 and Windows 8 is to call the Run window. For Windows XP, Vista, Windows 7 and Windows 8, the easiest way to call it is by pressing a key combination WIN+R, then enter control or control.exe.

In the control panel (small icons) select the NVIDIA control panel. If you look in category mode, NVIDIA can be found in the “Design and Personalization” section.

You can also use the NVIDIA settings icon, which is located in the system tray or in the context menu - “Change default GPU”.

To disable the integrated Intel HD Graphics graphics card, go to the “Manage 3D Settings” tab.

By default, the preferred GPU is automatically selected. We change the automatic selection to an NVIDIA processor with high performance and confirm the changes by clicking the “Apply” button.

We can also change the preferred video card selectively, in relation to a specific program (game). For this purpose, we use another tab - “Program Settings”. We indicate the application or game, after which we select the desired video card from the drop-down list.

An even simpler solution to disabling Intel HD Graphics is to use the context menu. When you right-click (briefly) on a game or application file, select from the menu “Run with GPU” - “NVIDIA High Performance Processor”.

In the case of ATI (Radeon) cards, the procedure is similar. Everything can be configured through the Catalyst Control Center control panel, in the PowerPlay (Switchable Graphics) power management section.

In some cases, you may need to disable the integrated graphics card using your computer's BIOS. This function of disabling the integrated graphics card can have different names, for example, Primary Graphics Adapter (PCI, PCI Express and OnBoard/Internal) or Onboard GPU with the Enable If No Ext PEG and Always Enable options.

If you have any doubts, be sure to read the instructions included with your computer/laptop, or ask on the forums and/or in the comments to the article.

The methods presented above do not completely disable the integrated graphics card. Complete disabling is only possible through the BIOS. However, the safest solution is to set the graphics card selection from the operating system. Then support for games and applications is carried out through the processor of an external video card.

We bring to your attention a complete description of the driver control panel. Please note that some settings are only available with certain types of equipment used. In this review, we tried to reflect all possible settings.

Main panel window

The main window is shown in the illustration:

The navigation panel is located on the left and allows you to navigate through the necessary settings with one click. The View menu allows you to enable an advanced view, which gives you the most complete access to all driver settings options, or configure a custom panel view, leaving only those items that you intend to use. Also, in the lower left part of the panel, access to the control panel help system is provided (link “System Information”):

from which you can find out about the versions of files, installed drivers and other NVIDIA software, as well as the characteristics of the video card.

Category "3D Settings"

Adjusting images with playback

The following settings are available:

  • Settings according to 3D application— this option allows you to control the quality and speed of display using 3D applications. However, the default trilinear filtering optimization and anisotropy sampling optimization enabled by default remain regardless of application settings.
  • Advanced 3D image settings— advanced driver settings installed by users themselves are used. The “Go” link opens access to the “Manage 3D Settings” tab. It is the management of additional driver options that allows you to achieve maximum image quality.
  • Custom installations with a focus on...: - the most interesting option that allows simplified management of additional driver options for novice users:

Meaning Performance corresponds to the maximum operating speed and includes settings: vertical sync is disabled, all optimizations (trilinear filtering optimization, mip filter optimization for anisotropy, sampling optimization for anisotropy) are enabled, negative detail level: negative level prohibition - enabled, texture filtering - "quality" ", anisotropic filtering and anti-aliasing are controlled by applications.

Meaning Balance has the following settings: anti-aliasing - 2x, anisotropic filtering - 4x, all optimizations (trilinear filtering optimization, mip filter optimization for anisotropy, sampling optimization for anisotropy) are enabled, negative level of detail - enabled, texture filtering - "quality", vertical sync - controlled by applications.

Meaning Quality has the following settings: trilinear filtering optimization - enabled, anti-aliasing - 4x, anisotropic filtering - 8x, negative level of detail - enabled, texture filtering - "quality", vertical synchronization - controlled by applications.

All modes are provided with detailed explanations of their use, and a rotating company logo demonstrates the use of certain settings.

For more detailed settings, use the window Managing 3D Settings.

Managing 3D Settings

Global options

Possible bookmark settings Global options :

Anisotropic filtering. Possible values ​​are “Off”, “Application control”, “2x-16x” (depending on the video adapter model). Anisotropic filtering is today the most advanced technique for compensating pixel distortion, and in combination with trilinear filtering it provides the best filtering quality. Activating any value other than “Application Control” allows you to ignore application settings. But we should not forget that this is a very resource-intensive setting that significantly reduces performance.

Vertical sync pulse. Possible values ​​are “On.” and Off, Use 3D Application Setting. Vertical synchronization (it is completely unclear why NVIDIA moved away from this term) refers to the synchronization of image output with the monitor’s scan frequency. Enabling vertical synchronization allows you to achieve the smoothest possible image of the picture on the screen, turning it off allows you to get the maximum number of frames per second, often leading to disruption (displacement) of the image due to the fact that the video adapter has begun drawing the next frame, while the output of the previous one has not yet been completed . Due to the use of double buffering, enabling Vsync may cause frames per second to drop below the monitor's refresh rate in some applications.

Enable scalable textures. Possible values ​​are “None” and “Bilinear”, “Trilinear”. No - do not enable scalable textures in applications that do not support them. Bilinear - better performance at the expense of quality. Trilinear - good image quality with lower performance. It is highly not recommended to use this option in the forced bilinear filtering mode, since the image quality obtained when forcing the option is simply depressing.

Background lighting shading. Enabling technology for simulating global illumination (shading) Ambient Occlusion. The traditional lighting model in 3D graphics calculates the appearance of a surface solely based on its characteristics and the characteristics of the light sources. Objects in the light's path cast shadows, but they do not affect the illumination of other objects in the scene. The global illumination model increases the realism of an image by calculating the intensity of light reaching a surface, with the brightness value of each surface point depending on the relative position of other objects in the scene. Unfortunately, honest volumetric calculations of shading caused by objects in the path of light rays are still beyond the capabilities of modern hardware. Therefore, ambient occlusion technology was developed, which allows using shaders to calculate the mutual occlusion of objects in the plane of the “virtual camera” while maintaining acceptable performance, first used in the game Crysis. This option allows you to use this technology to display games that do not have built-in support for ambient occlusion. Each game requires a separate adaptation of the algorithm, so the option itself is enabled in the driver profiles, and the panel option only allows the use of the technology as a whole. The list of supported games can be found on the website NVIDIA. Supported on G80 (GeForce 8X00) and later GPUs starting with driver 185.81 in Windows Vista and Windows 7. May reduce performance by 20-50%. Possible values ​​are “On.” and "Off."

Maximum number of pre-prepared frames— allows you to limit the control of the maximum number of frames prepared by the central processor when disabled. If you encounter problems with a slow response of the mouse or joystick, you need to reduce the default value (3). Increasing the value can help achieve smoother images at low frame rates.

Expansion limitation. Possible values ​​are “Enabled” and “Disabled”. Used to solve compatibility problems with older OpenGL applications due to the overflow of the memory allocated for storing information about the capabilities of the video card. If applications crash, try enabling extension restriction.

Stream optimization— allows you to control the number of GPUs used by applications; in most cases, changing the default value (Auto) does not require. However, some older games may not work correctly in such configurations. Therefore, it is possible to manage this option.

Power management mode. Possible values ​​are “Adaptive” (default) and “Maximum performance”. With GeForce 9X00 and newer video cards that have separate performance modes, for games and programs that place a small load on the GPU, the driver does not switch the video card to 3D performance mode. This behavior can be changed by selecting the “Maximum Performance” mode, then whenever the 3D graphics card is used, it will switch to 3D mode. These features are only available when using driver 190.38 or higher in Windows Vista and Windows 7.

Smoothing - gamma correction. Possible values: "On" and "Off." Allows you to perform gamma correction of pixels during anti-aliasing. Available on video adapters based on the G70 (GeForce 7X00) graphics processor and newer. Improves the color gamut of applications.

Anti-aliasing - transparency. Possible values ​​are Off, Multisampling, Oversampling. Controls advanced anti-aliasing technology to reduce the laddering effect on the edges of transparent textures. We draw your attention to the fact that the phrase “Multiple Sampling” hides the more familiar term “Multisampling,” and “Oversampling” means “Supersampling.” The last method has the most serious impact on video adapter performance. The option is functional on video cards of the GeForce 6x00 family and newer, when using drivers version 91.45 and higher.

Antialiasing - parameters. The item is active only if the “Smoothing - Mode” item is set to “Increase application settings” or “Override application settings”. Possible values ​​are “Application control” (which is equivalent to the “Application control” value in the “Anti-aliasing - mode” item), and from 2x to 16x, including “proprietary” Q/S modes (depending on the capabilities of the video card). This setting has a serious impact on performance. For weak cards, it is recommended to use minimal modes. It should be noted that for the “Increase Application Settings” mode, only the 8x, 16x and 16xQ options will have an effect.

Antialiasing - mode. Enable full screen image anti-aliasing (FSAA). Anti-aliasing is used to minimize the "jaggies" effect that occurs at the boundaries of 3D objects. Possible values:

  • “Application control” (default value) - anti-aliasing works only if the application/game directly requests it;
  • “No”—completely disable the use of full-screen anti-aliasing;
  • “Application settings override” - force the anti-aliasing specified in the “Anti-aliasing - parameters” item to be applied to the image, regardless of the use or non-use of anti-aliasing by the application. "App Settings Override" will have no effect on games using the technology Deferred shading, and DirectX 10 and higher applications. It may also cause image distortion in some games;
  • "Increase Application Settings" (available only for GeForce 8X00 and newer video cards) - allows you to improve the anti-aliasing requested by applications in problem areas at a lower performance cost than using "Override Application Settings".

Error messages. Determines whether applications can check for rendering errors. The default value is “Off”, because Many OpenGL applications perform this check quite frequently, which reduces overall performance.

Appropriate texture binding. Possible values ​​are “Off.” , "Hardware is used", "OpenGL specification is used". By “texture snapping” we mean snapping texture coordinates beyond its boundaries. They can be snapped to the edges of the image or inside it. You can disable snapping if texture defects occur in some applications. In most cases, changing this option is not necessary.

Triple buffering. Possible values ​​are “On.” and "Off." Enabling triple buffering improves performance when using Vsync. However, you should remember that not all applications allow you to force triple buffering, and the load on video memory increases. Only works for OpenGL applications.

Accelerate multiple displays. Possible values ​​are Single Display Performance Mode, Multi-Display Performance Mode, and Compatibility Mode. The setting defines additional OpenGL parameters when using multiple video cards and multiple displays. The control panel assigns the default setting. If you have problems with OpenGL applications running on multiple graphics cards and displays, try changing the setting to compatibility mode.

Texture filtering - anisotropic filtering optimization. Possible values ​​are “On.” and "Off." When enabled, the driver forces the use of the point mip filter at all stages except the main one. Enabling this option slightly degrades the picture quality and slightly increases performance.

Texture filtering. Possible values ​​are “High Quality”, “Quality”, “Performance”, “High Performance”. Allows you to control Intellisample technology. This parameter has a significant impact on image quality and speed:

  • "High Performance" - Offers the highest possible frame rate, resulting in better performance.
  • "Performance" - Setting up optimal application performance with good image quality. Gives optimal performance and good image quality.
  • "Quality » is the standard setting that gives optimal image quality.
  • "High quality" - gives the best image quality. Used to obtain images without using software optimizations for texture filtering.

Texture filtering - onegative deviation of LOD (level of detail). Possible values ​​are “Allow” and “Binding”. For more contrast-rich texture filtering, applications sometimes use a negative Level of Detail (LOD) value. This increases the contrast of a still image, but creates a “noise” effect on moving objects. To obtain a higher quality image when using anisotropic filtering, it is advisable to set the option to “snap” to prohibit negative deviation of the LOD.

Texture filtering - trilinear optimization. Possible values ​​are “On.” and "Off." Enabling this option allows the driver to reduce the quality of trilinear filtering to improve performance, depending on the selected Intellisample mode.

Software settings

The bookmark has two fields:

Select a program to configure.

In this field you can see possible application profiles that serve to override global driver settings. When you run the corresponding executable file, the settings for the specific application are automatically activated. Some profiles may contain settings that cannot be changed by users. As a rule, this is adapting the driver for a specific application or eliminating compatibility problems. By default, only those applications that are installed on the system are displayed.

Specify settings for this program.

In this field you can change the settings for a specific application profile. The list of available settings is completely identical to the global parameters. The “Add” button is used to add your own application profiles. When you click it, a Windows Explorer window opens, with which you select the executable file of the application. After that, in the “Specify settings for this program” field, you can set personal settings for the application. The “Delete” button is used to delete user application profiles. Please note that you cannot delete/change initially existing application profiles using the driver; to do this you will have to use third-party utilities such as nHancer.

Setting up PhysX configuration

Allows you to enable or disable physics effects processing using NVIDIA PhysX technology using the graphics card, provided that it is based on a G80 (GeForce 8X00) or newer GPU. Support is enabled by default; disabling it may be necessary when solving problems with applications that do not use PhysX correctly (for example, the game Mirror`s Edge without patches). If there is more than one NVIDIA GPU in the system, the user is given the opportunity to select the GPU on which physics processing will occur, unless SLI mode is used. You can find out more about the features of using NVIDIA PhysX in the special FAQ section of our website.

Additionally, starting with driver version 195.62, you can enable the display of the PhysX acceleration indicator in games. To do this, in the top menu “3D Options” check “Show PhysX visual indicator”. The acceleration status is displayed in the upper left corner of the image.



 

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